Because of my imagination, I do not require a game to have an intricate plot. In fact, I’d prefer a game creator deliberate on gameplay and all the other elements of gaming, rather than devote time and effort on crafting a storyline. While a storyline can add to the entire gaming experience, I can just as easily kill and blow things up to gain my satisfaction.
Having said that, I find the storyline of Far Cry Primal not only sufficient, but even multidimensional. I may not be the best gamer to judge a game’s storytelling, but I found the game’s plot plausible.
The game is not an intense strategy game.
Most Xbox One, Play Station 4 games are not going to be immersed in the most complex element of the Art of War—logistics/strategy.
Nonetheless, as you delve further into the game, fighting with the map in mind does have specific advantage and proper benefits. Such as, the Wenga—the main character’s tribe— appear to populate the map in a more advantageous way if you follow proper strategic equation than if you conquer outpost and bonfire locations haphazardly.
The map is gigantic, so every little bit of gain is essential.
Another element of the map that falls in the category of strategy is acquiring the resources you will need to craft weaponry and build up your tribe’s CenCom. Often it will become necessary for you to explore and conquer new terrain for the sole purpose of procuring the resources that exist in it.
Although conquest is not total, as I mentioned above, there is a dimension of conquest by taking forts and bonfires located in various areas of the map.
Here is where the game is at its best.
The action is not only thrilling, it’s extremely accurate.
Assuming a strong tactical position is rewarded in Far Cry Primal as much as any game I’ve played. When the tactical realism of the game is combined with the stunning graphics an incredible gaming experience takes place.
I love the tactical warring of the game the most.
An added feature to the tactical elements of the game involves the creatures that dwell in the wild.
By following a sequence of tactical maneuvers, the game’s main character is able to “tame” the wild animals of the ancient world and utilize them in the attack plans.
I’m not a graphics player. Normally graphics mean little to me. Yet I must say, the incredible graphics add a powerful element to the game experience.
Many times—even when I’m in the middle of a mission—I find myself stopping to take in the breathtaking beauty of the landscape.
Ubisoft dedicated much effort to their graphics and it shows.
First person play is a drawback, at least for me. I’d prefer third person in games for various reasons. All the same, because of the game’s realism, I did not lower the review mark of the game because of its first person play.
Another thing I didn’t like is losing the “color feature” of the game whenever I find it necessary to engage my “hunter vision,” which is often.
While it’s true that a gamer should keep the “hunter vision” aspect of the game off, playing in first person makes this difficult. Until the visual look of a video game’s graphics attain the true expression of reality, a player will be left at a disadvantage playing a game without “balancing” features such as third person play or “enhanced vision” capabilities.
This is my opinion, but it’s based on countless hours of gaming.
Because of the reasons listed above, in this game, I lowered the game’s review number slightly just because of this shortcoming.
I would most certainly enjoy the game even more if the color would remain throughout the game playing.
Review Rating: 8 stars out of 10
Author of Publius: Libertas Aut Mors & Sword and the Pythia